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Some clients have asked about combining several shows (songs) into a single show (with multiple songs). The general procedure is relatively simple -- here is a summary:
Combine the frame files; save the combined files
Audioscore ultimate 6 crack free download. Change the second show's frame references to match the newly-combined frames
If you're using Showtime default shows, change the internal ID by making a new module based on the old module
Save the second show's module file (not the show file)
Add the module file into an existing show
Drag and drop it onto the timeline; stretch it to the same length as in the original show
Save the combined show.
/rpg-maker-vx-serial-key.html. Let's go through the above steps using an example of two shows: 'SongA.sho' and 'SongB.sho'. They will be combined into 'TwoSongs.sho'. To help you keep track of the process, we have color-coded the first and second song names, and the combined song name.
Begin by making backups of the two show files ('SongA.sho', 'SongB.sho') and two frame files ('SongA.ldb' and 'SongB.ldb'). (Note that if you are using LD2000, the file extensions will be '.shs' and '.lds'.) The backups are just in case an error is made during the combining process!
1. Combine the frame files
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The first consideration is that the final show ('TwoSongs.sho') will load a single frame file. Thus, we must combine the frames from SongA ('SongA.ldb') and those from SongB ('SongB.ldb').
You can do this either in LD or in Showtime; it is slightly easier to use LD. First, load SongA's frames, starting with frame #1. Next, find the last frame from SongA. (If you are in LD, the program automatically goes to the last frame. In Showtime, use the 'Go to/Block end frame' menu to find the last frame.) Write down what frame this is, as you'll need it later.
Go to the next frame (e.g., the frame AFTER the last frame in SongA). Now, load SongB's frames. Once again, find the last frame in SongA. Finally, save the entire block, from frame 1 to the last frame in SongB. (Again, it is slightly easier in LD to use the 'File/Save/All frames' menu.) Call this combined frame file 'TwoSongs.ldb'.
2. Change the second show's frame references
Next, go into Showtime and load the SECOND show you want. In our example, this is the 'SongB.sho'. You will need to change the frame references, so they match the newly-moved frames.
To do this, select the 'Show' level (from the Show/Module/Scene option buttons at the left of the main timeline window. Select the 'Edit/Add offset to frame references' menu. In the resulting dialog box, type in the number of the last frame of SongA (e.g., one frame before where SongB's frames now start). Click the 'Add Frame Offset' button (this must be done even though this step is not described in the instructions). Click the 'X' button to close the dialog box. All frames in ShowB will now be offset the correct amount.
3a. Do you need to change the internal ID?
The next step, changing the internal ID, is only necessary under two conditions:
Both shows were created using LD/QM32 Showtime release 1.60 or earlier, AND
Both shows were made by adding to 'Default Show 1', which Showtime uses when it first starts.
So, you can skip the next section if you are using LD2000, or if you are using LD/QM32 Showtime release after 1.60, or if you created one or both of your shows using 'File/New show'.
3b. Change the internal ID (for early Showtime versions)
For shows created using LD/QM32 Showtime versions 1.60 and earlier, it is possible to have shows that Showtime cannot tell apart. This is because of how Showtime creates and keeps track of shows. We'll first discuss how shows can get the same ID, and then how to assign a different ID.
Every show, module and scene has an unique internal ID number. The ID is a combination of the date/time the show (or module or scene) was first created, plus the serial number of the QM board used. The ID number never changes, even if you change the name or description of the show. This is how Showtime can tell the difference between two shows (or two modules or two scenes) with the same name.
Normally, there is not a problem if you use 'File/New show' to create a show. A unique ID is assigned and the show is different than any other created using 'File/New show'.
However, many people create shows by starting with the default show that comes up when Showtime loads. In release 1.60 and earlier, this default show has an unchanging ID. If you created a show one day by editing 'Default Show 1', and the next day you loaded Showtime and created another show by editing 'Default Show 1', then both will have the same ID numbers.
This leads to problems if Showtime tries to load in modules or scenes from one show, into the other show. Showtime will see the default ID, will notice that it is the same as an existing ID, and will thus replace the existing modules or scenes -- instead of adding them to the module or scene list.
It is not currently possible to find out what a show's ID number is. Therefore, if you think both of your shows may have been made in version 1.60 or earlier using Showtime's default, follow this procedure:
With ShowB loaded, select the Show level (from the Show/Module/Scene option buttons on the left side of the main timeline window). Go to the Module List window. Select 'File/Create new module'. The 'Create New Module Wizard' will appear. On the second screen, select 'Copy the scenes of an existing module'.
Follow the rest of the wizard: tell it what module you want to copy (you probably have only one); give the module a new name (such as 'SongB2'), select a group and reusability level (the default selections are fine), and reset all parameters to default values.
When you have completed the wizard, you will have a new module identical to SongB, but with a different internal ID and name (SongB2).
4. Save the module file
Next, we'll save the module (song) in ShowB. With ShowB loaded, select the Show level. Go to the Module List window. Highlight the module in the Module List. Select 'File/Save module file'. Give it a filename such as 'SongB.mod'.
Also, note the 'percent of creation time' for SongB. This is usually at 100%. If it is not, make a note of the creation time since you will need it later.
5. Add the module file to an existing show
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You are now ready to add the SongB module into the SongA show. To do this, select 'File/Open show' from the main timeline window, and open SongA ('SongA.sho').
Showtime may ask you if you want to open the SongA frames ('SongA.ldb'); do NOT do this. (This is because you already have the larger set of frames from both SongA and SongB, which you combined in an earlier step.)
Go to the Module List window, select 'File/Open module file/Add to existing modules'. Load in the 'SongB.mod' file.
You should now see two modules in the list: the original module used by SongA, and the new SongB module. (If you see only one module, what has happened is that the internal ID for SongA's module and for SongB's module is somehow identical. Perhaps you accidentally saved the original SongB and not the new SongB2. Review the 'Change the internal ID' section to be sure you make a new module (SongB2) based on the old one (SongB), and that you save the new module (SongB2).)
6. Drag-and-drop the new module
Drag and drop the SongB module onto the Show timeline. Using the right mouse button, stretch the SongB module to 100% of creation time (or whatever the percent was in the original SongB show). Using the left mouse button, move the SongB module left until it runs into the end of the SongA module.
Test the results by playing the show. To save time, simply click on each module in the Show timeline (to highlight it), then use the 'Play selected (SEL)' button to play the selected module. You should see the correct frames and timing in each module.
7. Save the combined show
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Finally, go to the main timeline window's 'File/Save show' menu. Save the combined show using a new name such as 'TwoShows.ldb'.